Recently I've started playing Funcom's new MMO based of the Conan series, Age of Conan. So far I'm loving the game. It, so far, supports two server types: PvE, whose ruleset focuses on fighting computer controlled enemies, and PvP, whose ruleset follows a FFA - Free-For-All - style of player versus player combat. I enjoy PvP, so I naturally choose the PvP server type. Little did I know the amount of griefers, gankers, and just plain *ass-hat* players there would be. So why do I adamantly love playing on this type of server if I hate the types of people it fosters? To put it simply: I love the challenge.
Now, I am not the best of PvPers - hell, I'm borderline "just-plain-bad" - but it is from a combination of not really knowing the intricacies of the class I play and my lack of MMO PvP experience. So, this server type does two things, it lets me learn my class and get experience against much more skilled opponents.
This type of server also gives me a sense of pride. By hitting the max level, I can say to myself "Against all odds, against the constant stream of 'haters' and 'gankers', I was able to succeed." Some people may say "So what?" To them, this is not a big deal, but to me - a fairly casual player at best, this is a goal I hope to achieve. Also, this isn't saying I did not choose the server for the same reason as many others (siege warfare), it just means that this is the reason I stayed. I stayed because the community allows for a much higher difficultly level that, to me, is something I think the developers could never have expected.
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